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HELLO!

I'M DAYANTHA, A GAME ART DIRECTOR/ CREATIVE LEAD BASED IN ENGLAND WITH OVER 14 YEARS OF EXPERIENCE WORKING IN INDUSTRY-LEADING AAA, MOBILE & VR/XR STUDIOS. AS THE ART DIRECTOR OF UNDISPUTED AT STEEL CITY INTERACTIVE, I LED THE CREATIVE VISION FOR THIS HIGHLY ANTICIPATED BOXING GAME, WHICH SOLD OVER ONE MILLION COPIES WITHIN THE FIRST THREE WEEKS OF RELEASE

MOST NOTABLY, I HAVE WORKED WITH THE LEGENDARY MAKERS OF SHADOW OF THE COLOSSUS (FUMITO UEDA'S GEN DESIGN) AND BOHEMIA INTERACTIVE (ARMA 3, DAYZ). AS STUDIO ART DIRECTOR AT AIRSHIP IMAGES, I CONTRIBUTED TO ICONIC TITLES LIKE W2K22, FORZA 5, ROGUE COMPANY, ALAN WAKE REMASTERED, AND F1 MANAGER 22, COLLABORATING WITH GLOBAL LEADERS SUCH AS EPIC, 2K, REMEDY, FRONTIER, AND PLAYGROUND GAMES

DAYANTHA

GAME ART DIRECTOR / CREATIVE LEAD
WALAWWATTA

01 GAMES/TITLES

02 PROFESSIONAL

SOFTWARE/SKILLS 

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85%

90%

85%

70%

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80%

65%

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40%

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80%

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75%

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35%

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03 PORTFOLIO

PROFESSIONAL 

04 EXPERIENCE

Steel City Interactive

July 2023-Present

England
Art Director

As the Art Director for
UNDISPUTED, a groundbreaking AAA boxing game that sold over a million copies within three weeks, I've
driven a hyper-realistic approach that pushes gameplay boundaries for PS5, Xbox, and PC.

22 Cans Ltd

Jan 2022 -June 2023

London,England
Art Director

Worked with Industry legend Peter Molyneux on his new genre-defining game, LEGACY.

Airship-Images Ltd®

May 2021-Dec 2021

England
Studio Art Director

As the Studio Art Director at Airship-Images, I worked on multiple next-gen AAA titles such as
WWE 2K22, Forza Horizon 5, Rogue Company, Alan Wake Remastered, and F1 Manager 22 from the industry-leading studios around the world 

Realworld-one®

Feb 2020-April 2021

Freiburg im Breisgau, Germany
Creative Lead

As the Creative lead at realworld-one, Freiburg, Germany, I am worked on bringing lab automation, Pharmaceutical, Chemical, and Mechanical Industries to VR Using the Unreal engine

Aesir Interactive GmbH ®

June 2019-Feb 2020

Munich, Germany
Art Director

Worked on multiple titles for PC, console, and VR&Hologate. Managing a team of artist and mentoring/coaching and team building.

genDesign®

May 2019-Sep2020

Tokyo, Japan.
Consultant

Working with Makers of Shadow of the Colossus, last guardian, Ico, on their new title as a consultant ( Fumito Udea's genDesign )​​

Active gaming media ®

April 2018-2019 May

Osaka, Japan.
Art Director

Worked on multiple new IPs ( Including Yakuza® ) for console and PC. Art Direction and managing team of artists on all disciplines of art production.

RingZero®

Dec 2016-April 2018

Lead Game Artist/Art Director

Worked on multiple new titles ( Including fishing simulator® ) for console and PC. Overseeing and managing a team of 15-20 artists in all disciplines of art production.

Nov 2015 - Dec 2016

Bohemia Interactive®
Senior Game Artist
Modeling final ingame characters, environments,that includes,sculpting high poly characters and environments for Arma3® and DaZ® 

Arkavis Games®

Aug 2014 - Nov 2015

Senior Game Artist 

Creating Environments and Lighting, Creating 3D characters, Texturing, Level design, Rigging.UI/UX design, Concept art storyboarding Cinematic Trailers.

Substantial Games®

May 2013 - Aug 2014

Senior Character Artist

Creating 3D characters( High poly sculpting and low poly ) Texturing
Lighting. Rendering.

Dawn Patrol Games

Jan 2012 – Mar 2013

Environment artist

Creating environments for a mobile RTT. Level Design.UDK engine utilization. Lighting. Concept art 

Insta Apps LLC

Jan 2010- May 2012

3D artist (freelance)

3D character modeling, vehicle modeling, reskin mobile games, UI/UX design.

EXPERIENCE
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portfolio
CONTACT
CONTACT

I'm always looking for a new, interesting projects to be a part of. If its sounds like you, please drop me a line. I'd be happy to talk "game" with you.

musecorporation.dayantha@gmail.com

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© 2024 Dayantha Walawwatta

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