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I'M
dayantha.
GAME ART DIRECTOR / CREATIVE LEAD
D
HELLO!
I'M DAYANTHA, A GAME ART DIRECTOR BASED IN ENGLAND WITH OVER 14 YEARS OF EXPERIENCE WORKING IN INDUSTRY-LEADING AAA, MOBILE & VR/XR STUDIOS. CURRENTLY, AS THE ART DIRECTOR OF UNDISPUTED AT STEEL CITY INTERACTIVE, I LEAD THE CREATIVE VISION FOR THIS HIGHLY ANTICIPATED BOXING GAME, WHICH SOLD OVER ONE MILLION COPIES WITHIN ITS FIRST THREE WEEKS.
MOST NOTABLY, I HAVE WORKED WITH THE LEGENDARY MAKERS OF SHADOW OF THE COLOSSUS (FUMITO UEDA'S GEN DESIGN) AND BOHEMIA INTERACTIVE (ARMA 3, DAYZ). AS STUDIO ART DIRECTOR AT AIRSHIP IMAGES, I CONTRIBUTED TO ICONIC TITLES LIKE W2K22, FORZA 5, ROGUE COMPANY, ALAN WAKE REMASTERED, AND F1 MANAGER 22, COLLABORATING WITH GLOBAL LEADERS SUCH AS UBISOFT, 2K, REMEDY, GUERRILLA, AND EPIC GAMES.
02 PORTFOLIO
03 Experience
GAMES/TITLES
Steel City Interactive
July 2023-Present
England
Art Director
As the Art Director for
UNDISPUTED, a groundbreaking AAA boxing game that sold over a million copies within three weeks, I've
driven a hyper-realistic approach that pushes gameplay boundaries for PS5, Xbox, and PC.
22 Cans Ltd
Jan 2022 -June 2023
London,England
Art Director
Worked with Industry legend Peter Molyneux on his new genre-defining game, LEGACY.
Airship-Images Ltd®
May 2021-Dec 2021
England
Studio Art Director
As the Studio Art Director at Airship-Images, I worked on on multiple next-gen AAA titles such as
WWE 2K22, Forza Horizon 5, Rogue Company, Alan Wake Remastered, and F1 Manager 22 from the industry-leading studios around the world
Realworld-one®
Feb 2020-April 2021
Creative Lead
As the Creative lead at realworld-one, Freiburg, Germany, I am worked on bringing lab automation, Pharmaceutical, Chemical, and Mechanical Industries to VR Using the Unreal engine
Freiburg im Breisgau, Germany
Aesir Interactive GmbH ®
June 2019-Feb 2020
Art Director
Worked on multiple titles for PC, console, and VR&Hologate. Managing a team of artist and mentoring/coaching and team building.
Munich, Germany
genDesign®
May 2019-Sep2020
Consultant
Working with Makers of Shadow of the Colossus, last guardian, Ico, on their new title as a consultant ( Fumito Udea's genDesign )​​
Tokyo, Japan.
Active gaming media ®
April 2018-2019 May
Osaka, Japan.
Art Director
Worked on multiple new IPs ( Including Yakuza® ) for console and PC. Art Direction and managing team of artists on all disciplines of art production.
RingZero®
Dec 2016-April 2018
Lead Game Artist/Art Director
Worked on multiple new titles ( Including fishing simulator® ) for console and PC. Overseeing and managing a team of 15-20 artists in all disciplines of art production.
Nov 2015 - Dec 2016
Bohemia Interactive®
Senior Game Artist
Modeling final ingame characters, environments,that includes,sculpting high poly characters and environments for Arma3® and DaZ®
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Arkavis Games®
Aug 2014 - Nov 2015
Senior Game Artist
Creating Environments and Lighting, Creating 3D characters, Texturing, Level design, Rigging.UI/UX design, Concept art storyboarding Cinematic Trailers.
Substantial Games®
May 2013 - Aug 2014
Senior Character Artist
Creating 3D characters( High poly sculpting and low poly ) Texturing
Lighting. Rendering.
Dawn Patrol Games
Jan 2012 – Mar 2013
Environment artist
Creating environments for a mobile RTT. Level Design.UDK engine utilization. Lighting. Concept art
Insta Apps LLC
Jan 2010- May 2012
3D artist (freelance)
3D character modeling, vehicle modeling, reskin mobile games, UI/UX design.
CONTACT
I'm always looking for a new, interesting projects to be a part of. If its sounds like you, please drop me a line. I'd be happy to talk "game" with you.
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